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Exploring Creation with Physics

Please note that this course is specifically designed to help students who are studying the Apologia "Exploring Creation With Physics" textbook.


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Exploring Creation with Physics


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[Front]


Displacement
[Back]


The change in an object’s position.

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Displacement
The change in an object’s position.
Vector quantity
A physical measurement that contains directional information.
Scalar quantity
A physical measurement that does not contain directional information.
Velocity
The time rate of change of an object’s position.
Speed
The time rate of change of the distance traveled by an object.
Speed equation
Speed= the change in distance divided by the change in time.
Velocity tells______ ________ __ ________ ________ __ ______.
How quickly an object’s position is changing
Instantaneous velocity
The velocity of an object at one moment in time.
Average velocity
The velocity of an object over an extended period of time.
Acceleration
The time rate of change of an object’s velocity
2 conditions that must be met in order to use equations for one dimensional motion
1. Acceleration must be constant. 2. Motion must be in one direction.
9.8m/sec^2
The acceleration of objects near the surface of the earth while in *free fall*.
Reaction time
The time it takes for a person to react to something.
As velocity increases,...
*air resistance* also increases
The more that air resistance affects an object,...
The smaller its terminal velocity will be.
Free fall
The motion of an object when it is falling solely under the influence of gravity.
Terminal Velocity
The velocity a falling object has when, due to air resistance, its acceleration is reduced to zero. This is the maximum velocity a falling object subject to air resistance can achieve.
Arrows represent
Two-dimensional vectors
Magnitude
Tells “how much”
Rule 3.1 (Arrows)
Arrows represent two-dimensional vectors. The length of the arrow is the magnitude of the vector while the arrow points out the direction.
Formula used to calculate direction
Tan (⦵) = opposite side ÷ adjacent side
Rule 3.2 (adding vectors)
When adding vectors graphically, take the tail of the second vector and place it at the head of the first vector. The vector that then completes the triangle by starting at the tail of the first and pointing to the head of the second represents the sum of the two vectors.
Two-dimensional motion
Motion that occurs in a plane
Two-dimensional motion
Motion that occurs in a plane
The Newton
The SI unit of force and weight (weight is a force) defined as kgm/sec^2
Dyne
Unit of force used for smaller objects and forces, defined as g x cm/sec^2
Pound
English unit of force, defined as slug ft/sec^2
Friction
A force that opposes motion, resulting from the contact of two surfaces.
Newton's first law (The Law of Inertia)
An object in motion (or at rest) will tend to stay in motion (or at rest) until it is acted upon by an outside force.
Newton's Second Law
When an object is acted on by one or more outside forces, the vector sum of those forces is equal to the mass of the object times the resulting acceleration vector.
Normal Force
A force that results from the contact of two bodies and is perpendicular to the surface of contact.
Kinetic friction
Friction that opposes motion once the motion has already started.
Static friction
Friction that opposes the initiation of motion.
Slug
Standard English unit for mass
Mass
A scalar quantity that measures matter
Weight
A vector quantity that measures the gravitational pull on an object
2 things that affect the strength of the frictional force between an object and a surface
(1) The nature of the object and the surface, and (2) the normal force that the surface exerts on the object.
Translational Equilibrium
An object is said to be in translational equilibrium when the sum of the forces acting on it is equal to zero.
Static equilibrium
When an object is at rest, it is said to be in static equilibrium.
Dynamic equilibrium
When an object moves with a constant velocity, it is said to be in dynamic equilibrium.
Tension
The force from a tight string, rope, or chain. This force is directed away from the object to which the string, rope, or chain is anchored.
Translational motion
Motion from one point to another which does not involve repeatedly passing the same point in space.
Rotational motion
Motion around a central axis such that an object could repeatedly pass the same point in space relative to that axis.
Lever arm
The length of an imaginary line drawn from the axis of rotation to the point at which the force is being applied.
Torque
The tendency of a force to cause rotational acceleration. The magnitude of the torque is equal to the length of the lever arm times the component of the force that is applied perpendicular to it.
Rotational equilibrium
The state in which the sum of the torques acting on an object is zero.
Rule 6.1 (Magnitude of translational acceleration and rotational acceleration)
The magnitude of the forces applied to an object determines the amount of translational acceleration that will occur. The amount of torque applied to an object determines the amount of rotational acceleration that will occur.
When do you ignore an object's weight?
When dealing with rotational equilibrium, always ignore the weight of the object that is rotating.
Rule 6.2 (torques: positive or negative?)
Torques that cause clockwise motion are considered negative torques, while torques that cause counterclockwise motion are considered positive torques.
SI Unit for torque
Newton x meter
Centripetal Force
The force necessary to make an object move in a circle. It is directed towards the centre of the circle.
Centripetal Acceleration
The acceleration caused by centripetal force.
Gravity
The attractive force that exists between all objects which have mass.
Period (T)
The time it takes for an object in uniform circular motion to travel through one complete circle.
Frequency (f)
The number of times per second an object in uniform circular motion travels around the circle.
Rotational Equilibrium
The state in which the sum of the torques acting on an object is zero.
Acceleration of objects in uniform circular motion
Objects in uniform circular motion have a non-zero acceleration, because direction changes, which means that velocity changes, and acceleration is the time rate of change of an object's velocity.
Directions of the velocity and acceleration in uniform circular motion.
When an object is in uniform circular motion, the velocity is always tangent to the circle in which the object is traveling. The acceleration, however, is always directed into the circle, along the radius.
Force and torque in uniform circular motion
In uniform circular motion, there is a force parallel to the lever arm. This means that there is a force directed towards the centre of the circle in which the object moves. Because the force is parallel to the lever arm, there is no net torque, because torque requires a force perpendicular to the lever arm.
Rotational equilibrium in uniform circular motion
Since the sum of the torques in uniform circular motion is zero, the object in motion will be in rotational equilibrium.
Centripetal force in uniform circular motion
The centripetal force is directed toward the centre of the circle in which the object moves, and is necessary for any kind of circular motion.
Centripetal Force
The force that is necessary for any kind of circular motion
Centrifugal force
Isn't a real force at all. Don't confuse it with centripetal force.
Universal Gravitational Constant
6.67 × 10^-11 Newton meters^2÷kg^2
Energy
The ability to do work.
Work
The product of the displacement of an object and the component of the applied force that is parallel to the displacement.
Potential Energy
Energy that is stored, ready to do work.
Kinetic Energy
Energy in motion
The First Law of Thermodynamics
Energy cannot be created or destroyed. It can only change form.
Mechanical Energy
Energy associated with the movement (or potential movement) of objects.
Chemical Energy
Energy associated with the chemical bonds of a molecule